Descripción:
The White Paper on accessibility for video game developers includes a series of accessibility guidelines distributed in five categories, according to their degree of difficulty of implementation: 28 guidelines classified with one star; 18 two-star guidelines; 7 three-star guidelines; five four-star guidelines and, finally, three five-star guidelines. A total of 61 guidelines ranging from the use of easy-to-read alternative typography, colour-coded information, screen reader, assisted pointing systems, among others. This book aims to help developers in the world of video games to achieve equal opportunity and universal design in their products, so that everyone can enjoy the leisure that this industry offers. For the writing of the book, player profiles have been taken into account, which refer to how technology is used. Thus, there are profiles that refer to limited vision, colour perception, hearing, limited manipulation or strength, and cognitive ability.